﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;

namespace COC.Character.Extra
{
    //record entire avaliable game object in game which instance a target gameobject through id below.. 
    public sealed class Characters
    {
        //how to refer a specific gameobject that like id.
        public static readonly String MAP_TILE = "map_tile";
        public static readonly String ARCHER = "archer";

       public sealed class Component
       {
           public static readonly String HEALTH_BAR = "health_bar";
       }

       public sealed  class Resource
       {
            public struct Path
            {
                #region ai
                public static readonly String MAP_TILE = "Test/Character/Cube";
                public static readonly String ARCHER = "Test/Character/Archer";
                #region component
                public static readonly String HEALTH_BAR = "Test/Character/Health_bar";
                #endregion
                #endregion

            }
       }

    }
}
